the only purpose they serve is for dragging out the amount of settlements it takes to get the main building finished. i couldnt bare to try to get any more on 1 world.įorgepoints are pretty worthless to me. i chased these stupid runestones for the 2% attack benefit.Īfter about 5-6 times i could barely stand it, but i did it.Īnd so once i got the building and 2-3 2% attack runestones, that was the end of that. running 2 settlements at once - let me tell you. it also did not help that i pursued it on 2 worlds. so i tortured myself doing this AWFUL tedious repetitive sidegame to get this benefit. for some of us chasing more and more attack bonuses this was huge. So, the viking settlement had an exceptional reward for completing the questline. i could better tolerate setting 8hr coin collections but, of course, i get hooked with chasing these stupid timed rewards. and part of that awfulness is the fact that biggest benefit to growth of settlements is shorter collections. doing the same identical thing that is very short term but doing it over and over and over and over is so mindnumbingly awful. Which brings me the the entire point i wish to make with this post. all those things have some value to less established cities, but to majority of well/long established players these things are hardly worth clicking on the townhall icon to add. i have dozens of shrines of knowledge sitting in my inventory because 1fp to my city is worthless. almost all other things are very minor benefits. for the most part the hardest thing to gain is attack power. those of us that are playing on worlds created 5-6+ years ago, our cities have pretty much everything. i want to distinguish a bit between long established players and players that are still in early and mid stages of world and city development. but i did feel like making a comment on the settlements. I dont think i have posted here since 2013.
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